Realistic Weather v1.1.0.2






Realistic Weather v1.1.0.2
An overhaul to the weather system, focusing mainly on snow.
Features:
– Adds 3 new “disaster” weather events, blizzards, droughts and extremely thick fog
– New grass moisture system which dries tedded grass into hay over time
– Extends the info display in the top right, adding information on temperature, upcoming disasters and predicted snow amount
– Adds a moisture mechanic to fields; each type of crop has an ideal moisture range, being inside this range increases harvest yield
– Moisture changes constantly depending on sunlight, temperature and rainfall
– Crops with extremely low moisture will wither
– Hail will now cause damage and wear to vehicles left outside
– Wheel physics changed significantly
– Maximum amount of snow has been doubled
– Livestock will leave “footprints” in deep snow (only on high-end systems)
Blizzards:
– Blizzards are rare events that will cause significant snowfall in a short period of time, causing up to 1 metre high snow
– Temperature during blizzards can go as low as -15 celsius
– Snow will likely remain for much longer time
Droughts:
– Droughts result in extreme heat which will lead to rapid moisture loss in fields
Fog:
– Extremely thick fogs may occur where visibility is extremely low for up to 14 hours
Wheel Physics:
– Friction for all wheel types have been changed to be much more realistic
– Friction will now decrease more realistically based on road and vehicle conditions, including vehicle weight, snow amount, and snow wetness
– Braking times are now dependant on friction and number of wheels; lower friction will result in longer braking times, whereas more wheels result in faster times
– Wheels will gradually destroy snow more realistically, based on the weight the wheel is carrying, snow amount and snow wetness
– Heavier vehicles will sink in snow much more than lighter vehicles; sunk vehicles may get completely stuck
– Driving cars and heavy equipment in heavy snow will be almost impossible as a result, specific vehicles, such as vehicles with tracks, are required
Grass Moisture System:
– After tedding mowed grass, it will dry into hay over time based on its moisture
– Tedded grass has its own individual moisture content based on the moisture of the field when it was mowed
– Tedded grass will gain/lose moisture at different rates than fields
– New info box when standing on tedded grass, showing its moisture, required moisture, and whether it needs to be tedded (currently disabled on MP)
– Please bear in mind that this feature in its current state may cause lag on lower-end systems or on extremely large fields
Changelog 1.1.0.2
– Fixed an issue causing certain mods to freeze the game
– Fixed sprayers not increasing the moisture of every intended cell
– Fixed sprayers not having a visible spray effect for water
– Fixed wrapped bales being affected by rain
– Possible fix for game occasionally temporarily freezing when saving
– Lowered the volume of certain ambient sounds
– Lowered the cost of passive irrigation
– Sprayers are now limited to fields
– Lowered water usage of sprayers
– Increased moisture gain through passive irrigation and spraying
– Lowered passive moisture loss
– Harvesting contracts should now account for withering and different moisture values across the field
V1.1.0.1
– Fixed overloading being disabled
– Fixed irrigation context button disappearing after exiting a vehicle
– Fixed irrigation starting when pressing relevant keybind in a vehicle
– Tweaked irrigation costs and amounts
V1.1.0.0:
– Added new cell system covering the entire map, each cell has its own unique moisture and moisture retention based on surrounding cells (cells are 4×4 up to 15×15 depending on PC specs)
– Re-enabled and improved crop withering at low moisture
– Crops can now wither in small patches based on their cell’s moisture
– Crops now have a fluctuating percentage of withering every 4 hours
– Added 2 new irrigation systems; field irrigation through the context menu (paid daily), and irrigation using sprayers
– Sprayers can now be filled with water which will give 4x as much moisture when irrigating
– Added automatic grass -> hay drying based on moisture, further details above
– Bales left outside during rain will now slowly lose content based on rainfall amount
– Added 12 new ambient sounds, including new sounds for blizzards, different rain amounts, hail, birds and crickets
– Reduced moisture requirements for sugarcane and sugarbeet
– Fixed moisture not being synced on MP
– Fixed certain weather events not being synced on MP
– Fixed “attempt to index nil with ‘temperature'” error
Author: Arrow
It would be great if you could individually turn each type of disaster on or off.
No what would be great if this mod was fixed properly, crashes to the desktop when you try to repair or customize your vehicles, which he would take the advice I’ve seen posted about asking for help or get a team to beta test before post it to the site, would love to use the updated mod instead of version 1 where there’s no problems.
14 hours of fog is unnecessarily long. Is there a way to reduce that time?
if you read this,
download zip open zip move weather.lua file to your desktop open with notepad++ go to line 402 then at the end there is a number 860 change that to 560
if i am right as this is only fog/time connection i could find in the files this should reduce the fog time with some hours play with it your self i will test tomorrow if this indeed is the fog time setting i think it is.
then save the file and move the file back in zip replace when asked put folder in your mod map folder.
The game crashed after something like 5-7 in game days!!! i take off the mod asnd everything run well. Pls fix!!
have tested it for hours, it seems to run fine
only one big needed option to make it realism and fun to use this mod.
That when the moisture level is perfect 19.0 but it’s 12 and after rain 13.0 but due the sun etc it drops to 10.0 We can/need to use sprayer with water to get the moisture levels up. like real life farmers need to spray the crops in summer etc.
I have tried it with many sprayers tankers etc have run down and up the field 10 times not 1 % moisture got added,
There is no way now to get moisture level up so the bonus yield is 1.% or less.
You need to add option code that moisture can be increased with water, maybe lowerd with fertilizer or lime but dont think thats needed. what really is needed the option to increase moisture with sprayers water that makes it more useable and realism that we need to monitor the fields and when they dry we need to use water to get it back up.
Had not yet any crashes but play with realtime i will try increasing the time and see if i get any game crash.
i was playing in x10 ill try lower it to see!!!
this mod causes alot of issues and massive fps drops