Slurry Pipe System V1.0.1.9


Slurry Pipe System V1.0.1.9


Realistic physical slurry pipe system for Farming Simulator 2025.
Replaces vanilla “drive into a trigger and fill” mechanics with a tactile system where you physically connect tanker fill arms or pipe chains, run a PTO-driven pump, build pressure, control flow direction, and watch slurry move through real plumbing — with a slurry that actually thickens, crusts and blocks if you neglect it.

What it does
Plumbing & transfer
Fill arms swung out of the tanker by joystick into open slurry pits or rubber boot ports on buildings and other vehicles.
Pipe chains — multi-segment pipes laid by walking from one coupler toward another, locked into place when both ends overlap valid couplings.
Direct bez pipes — a single connecting pipe between two nearby couplers, for quick pump transfers between a tanker and a building.
Conduit pump (PTO Slurry Pump) — a passive pump trailer that lets two pipe chains transfer through it.
Animated couplers and valves — clamp handles close on connect, valve wheels rotate on open.
Coloured pipes — pick from a palette per pipe segment, stored per save.
Multi-fill-type support — works with LIQUIDMANURE and DIGESTATE; transfers automatically pick whichever fill type is actually present.
Pumps & pressure

Pump types — vacuum (stored ±bar pressure model with a gauge), HVP high-volume pump, conduit pump station, and openTop passive vessels (e.g. nurse tanks).
Pressure model — vacuum tankers build, hold, taper and purge a stored charge that drives fill and discharge; spread behaviour scales with pressure rather than a simple on/off.
PTO shear bolt (opt-in) — wears and snaps under load while turning with the PTO engaged; walk-up hold-to-repair.
Slurry that behaves like slurry

Thickness / dry matter — slurry thickens as dry matter concentrates; thickness affects flow and spread.
Crust & blockages — an unmixed store crusts over the season; crusted, lumpy slurry can block spreader outlets and the macerator. Mixing clears the risk; adding water dilutes thick slurry.
Agitation — a manager-driven agitator works on any registered vehicle with an agitator tip node, no specialization required.
Water intake — fill arms can draw water straight from map lakes and ponds wherever the map provides SPS water planes.
Spreading

Dribble bars & band spreaders — per-outlet blockage modelling, distributor macerator, and a spreader HUD.
Fertiliser / herbicide sprayers — load liquid fertiliser or herbicide through the same coupler-and-pipe system via a dedicated sprayer integration, operated from a single walk-up pump control. No pressure model on sprayers — flow is a flat rate.

V1.0.1.9
Corrections to the physical hose system for multiplayer mode (reported and retested by server players); the invisible hoses of the original hose system have been repaired; fertilizer/pesticides can now be routed through the water hose; there have also been revisions to the Borger 125 Separator.
No configuration changes are required. Existing save games can be used unchanged.

New
fertilizer/plant protection product via water hose (physical hose system): The 80 mm water hose can now be connected to field sprayers, fertilizer/plant protection product silos, IBC containers, and purchasing stations. The buttons on the respective sprayer are used for this: “B” starts or stops the flow, “Y” switches between “loading” and “unloading”. The cover must be opened beforehand (button “X”). The milk hose remains exclusively for milk.
Borger 125 Separator: Information box with details on separated slurry (in kg/t), source, return flow, status, inflow rate, and solids content; real-time display on the control panel; solids visibly fall from the discharge chute; during use, soiling, wear, and moss growth occur; a wrench symbol appears on the switch.
Any crust that forms dissolves when fresh slurry is pumped into the storage tank.
The tower mixer is now available in the shop.
“Clean” Log: Messages about hose connections now only appear when “spsDebug Info” is enabled.

Fixed Bugs
Multiplayer (Dedicated Server)
Manually picking up items by teammates did not work or resulted in the item being immediately dropped again.
Hoses could only be grabbed at their female connector; “female/female” or “male/male” connections could not be picked up.
Dropped hoses remained suspended in mid-air for teammates.
Hoses that were already connected or stowed before a player joined appeared in a loose position.

Physical Hose System:
Tank trucks rotated uncontrollably if a hose was connected to the rear connector (e.g., Kotte TSA).
No prompt to disconnect/disconnect appeared at a connected hose end.
After reloading a save, connected hoses would detach, and a “stretched” hose would remain visible at the connector.
A laid-out hose would disappear with a slight camera movement.
It is no longer possible to connect a hose to both ports of the same machine.

Original hose system:
The automatic hose connection between two ports was not graphically displayed in version 1.0.1.8. The connection functioned, but was not visually apparent. For hoses used with sprayers, water, or milk that are stored at a length of more than 4 meters, the connection prompt now only appears when you are within range – so park closer to ensure the hose remains connected.

Separator
“Source empty” when the storage is full: fixed.

Note
On dedicated servers, the piping mode prompt does not appear at startup. An administrator can configure the physical piping in the PLC settings instead.


Author: Willbobber


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