Smart Lights V1.0.2


Smart Lights V1.0.2


V1.0.2.0
Recognition of the work context for future work lighting logic expanded
Rotating beacons remain suppressed during the detected operating mode and do not immediately switch back on when a passive device is lifted.
For passive devices without a clear end-trigger, manual switching off of the work light is still necessary.

SmartLights automates the headlights, work lights, and rotating beacons in LS25 depending on visibility, weather, vehicle size, and work situation. It features realistic delays for smoother, more predictable lighting behavior.

SmartLights is a script mod for Farming Simulator 25.
The mod automates headlights, work lights and rotating beacons depending on visibility, weather, vehicle and work situation.

The settings can be found in the game menu under:
General settings -> SmartLights
There, the automatic headlights, rotating beacons, and work lights can each be set to Manual, Automatic, or Realistic.
Manual adjustments by the player are always respected. SmartLights is intended to provide support, but not to permanently override deliberate manual switching.

SmartLights’ basic logic
doesn’t just work according to the time of day, but also takes the situation in the game into account.

Headlights:
– are switched on depending on weather and light conditions
– darkness, rain, snow, hail and fog can affect the headlights

Rotating beacons:
– are switched depending on vehicle type, vehicle size and attachment
– large or transport-relevant combinations can be automatically detected
– rotating beacons can be suppressed in working mode

Work lights:
– are treated separately from driving lights
– are switched on for appropriate field work or work situations
– large or foldable implements maintain the work context until the end of the work situation

Known limitations in version 1.0.1.0
Small, non-switchable attachments can activate the work lights, but they don’t always switch them off reliably. This is because some of these attachments lack a clear work-end trigger such as folding or switching off.
Multiplayer has not been fully tested in practice. The mod is designed as a multiplayer-friendly, local convenience mod; feedback from actual multiplayer tests is expressly welcome.
AI helpers, Courseplay, AutoDrive, or other scripts may have their own lighting logic and override SmartLights.

Multiplayer Note:
SmartLights is primarily intended as a multiplayer-friendly mod.


Author: Lotti


Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution.


Helpful Information: How to install FS25 mods | FS25 System Requiremnts | FS25 Modding Tutorial | Giants Editor for FS25 | How to Convert mods | FS25 Cheats

More Misc mods


About Farming Simulator 25 mods
Farming Simulator 25 supports game modding for PC, Xbox, or PS5. FS25 Mod may change your game from small to complete changes. You can create a Farming Simulator 25 mod file and share it with our community. When is a good time to try Farming Simulator 25 mods? We recommend playing a game with these FS25 mods after you finish the Farming Simulator 25 starting pack and are bored with the game basics. So it's time to try new machines, such as harvesters or tractors, which are not included in the basic game version.
As you already know, Farming Simulator 25 developers support mods installation, which will add more vehicles or lands to your game. Check our Best FS25 mods lists for PC, Mac, PS5 or Xbox Series. Just follow these simple steps: choose the LS25 mods category, download the mod for the Farming Simulator 2025 version, and install it into the mod folder. Remember, all Farming Simulator 25 Mods are free, and download as many as you want with no limits. We want to create one of the biggest Farming Simulator 25 Community and invite you to share FS25 mods with everyone.

Leave a Reply

Do you need help or to say thanks to the mod author? Just leave a comment below!