Veneroni irrigation turbine V1.1.9


Veneroni irrigation turbine V1.1.9


Veneroni irrigation turbine, to irrigate your water-thirsty fields.
This is the Beta version by RL Modding, whom I thank (and we thank) for giving me permission to publish it.
It has been converted, fixed and adapted through scripts so that it can work with REALISTIC WEATHER (it must be updated to version 1.2.1 on GitHub), with REALISTIC SOIL & WATER MANAGEMENT, with Precision Farming, and also without any mod installed.
Everything happens automatically.
Soon it will also be adapted to fill rice fields with water.

Without any additional mod, it will simply perform “fertigation”. With Precision Farming added, it will perform fertigation, providing both pH and nitrogen to the soil. But if you also add RW or RWSM, it will do its real job with water.
(for example, RW’s optimal moisture point will finally be stabilized )

How it works:
It needs water for irrigation, so it must be immersed in a canal/pond/river next to your owned field. I recommend the “Natural Water Rivers And Ponds Pack” mod, which you can find on the ModHub, so you can dig the canal and put water in it.

It must be unfolded; remove the front lock and open it. Once immersed (the impeller must be slightly below the water level, otherwise a warning will appear), start the turbine and it will do everything automatically.
It is slow in all 4 modes, so leave it working while you take care of other things (I am considering making it even slower in future updates).
It will only irrigate the field onto which it sprays water (unlike the RWSM hose reel, for practical gameplay/script reasons).

WARNING:
Do not use it with RW and RWSM together, obviously.
If the message “you do not have access to this land” appears, ignore it, leave it working and it will irrigate anyway (it will probably always appear).
The water effect is currently like this; it may be changed in the future.
It requires at least 90 hp, just like the real model.

V1.1.9.0

New:
RICE FIELDS: as promised, it now irrigates rice fields too. Aim the jet at one of your rice fields and the turbine will flood it automatically, just like the in-game pump. It fills at the same speed, up to the water level required by the crop at its current growth stage (rice and long-grain rice). Obviously, the turbine must draw water from a canal next to the rice field, so if you don’t have one, create one.

An information panel has been added at the top center of the screen for every active turbine, showing the field number and area:
in a rice field: water level, target and remaining time.
with Realistic Weather: where the jet reaches and the humidity compared to the ideal level.
with RWSM: how much of the field is at the correct humidity.
with fertigation: how much has been fertilized and how much remains.
It does not cover the RWSM weather panel and can be moved with the mouse: press the mouse wheel, drag with the left button, then press the mouse wheel again.

New water effect: the jet no longer passes through the deflector plate. It falls onto it, flows between the teeth and descends in many small waterfalls down to the ground, or to the water in the rice field. They always fall straight down, even when the pipe is tilted, and create a nice splash where they touch the ground. Theoretically, the turbine is sitting on the ground, so unless you raise the arm, you will not see much of it… but it is there.
It may be updated if I find another way to improve its appearance.

Fertigation (without Realistic Weather and without RWSM):
field recognized in its entirety: the whole field is always covered, including the edges. It does not spill over onto neighboring fields and also works on large fields, up to approximately 200 hectares.
Timed operation: the turbine starts where the water falls and advances across the field at a constant rate, basically 4 minutes per hectare. From activation, the panel shows the percentage completed and the remaining time. Areas that are already done do not take any time, and if you turn it off, it resumes from where it left off when turned back on.

Without Precision Farming: double application rate, so the field reaches 100% in a single pass. FS25 allows only one fertilization per growth stage: if part of the field has already been fertilized at this stage, the panel will notify you.

Improvements
Realistic Weather: humidity also increases with accelerated time. Every area reached by the jet reaches the ideal humidity for its crop and remains there while the turbine is on, only on your fields.
The “You do not have access to this land” warning no longer appears; if you see it, there really is a boundary issue somewhere.

I think that’s everything. Have fun!
Remember that to use it with Realistic Weather, you need the latest version 1.2.1.0 available on GitHub –

Required mods:
Natural Water Rivers And Ponds Pack


Author: RealVirtualFarming, RL Modding


Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution.


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