Implement Maintenance V1.1






Implement Maintenance V1.1
Does your seeder work a thousand hours without anyone changing a bearing or adding grease? No real machine can withstand that.
This mod introduces realistic implement maintenance: machines require lubrication, wear through use, can break if neglected, and must be repaired using spare parts, time, and money.
It works automatically with ANY towed or non-motorized implement from the base game or other mods, detecting its components. No configuration required.
REAL LUBRICATION
Use a grease gun with standard or premium lithium EP2 grease. Premium grease provides longer lubrication intervals.
Lubrication is based on actual working hours. Long-term storage can also require lubrication before returning to service.
WEAR BY SYSTEM
Four individual systems are simulated:
Wear Parts
Bearings and Transmission
Hydraulic Circuits
Wheels/Tires
Each has its own lifespan. Wear progresses through operation and increases faster when the machine is dirty or lubrication has expired. Condition also affects normal machine wear and resale value.
REAL BREAKDOWNS
Machines can suffer minor, serious, or critical failures. Depending on the failed component, an implement may stop working, fail to lower or deploy, operate at reduced speed, or become immobilized.
The more worn the machine, the greater the risk of failure.
FIELD REPAIRS
A toolbox allows temporary emergency repairs of serious failures in the field, letting you continue working with limitations. Critical failures require a workshop.
YOUR OWN WORKSHOP
Place a workbench with a service bay on your farm for diagnosis and repairs.
Repairs can use STANDARD or faster EXPRESS service and take from hours to several days. Repairing a failure does not remove the machine’s existing wear.
PHYSICAL SPARE PARTS
Diagnosis displays operating hours, wear of all four systems and required spare parts.
Servicing requires physical wear, bearing, hydraulic or tire kits. A complete service history is stored for every machine.
OEM OR AFTERMARKET
Replacement parts are available as OEM or aftermarket. Aftermarket parts are cheaper but have shorter lifespans and may have a greater risk of premature failure.
SUPPLIER PORTAL
Use the ordering computer to purchase spare parts and select their quality and quantity. Delivery takes several days, with parts physically delivered for use in your workshop.
FEATURES
Automatic support for base-game and mod implements
Realistic lubrication and working-hour tracking
Four independent wear systems
Minor, serious and critical breakdowns
Emergency field repairs
Workshop diagnosis and repairs
Physical spare parts and supplier ordering
OEM and aftermarket parts
Maintenance history and savegame support
Multiplayer and Dedicated Server compatible
Deadlines adapt to game month length
English, Spanish, German, French and Italian
Compatible with Agricultural Financial System (GN Realism)
V1.1.0.0
Major update from the published 1.0.1.0. Everything below is new or changed; anything not mentioned remains unchanged.
NEW HAND TOOLS
Adjustable wrench and cross wrench, available in the store (Tools), reusable.
Mechanical work is now performed with the correct tool IN HAND: the tool animates, the ratchet sounds, and the progress bar advances while holding the trigger near the implement. Without the correct tool, the work pauses.
The adjustable wrench is used for wear parts, bearings and hydraulics; the cross wrench is used for wheel nuts.
PRICES
Workbench: from $18,500 to $8,500 (daily maintenance from $25 to $10).
Purchase Terminal: from $24,000 to $3,500 (daily maintenance from $30 to $5).
Tools: adjustable wrench $1,500, cross wrench $1,900.
WORKBENCH
New table-style diagnosis: one row per system with its pictogram, color-coded status, wear, installed part (OEM / Aftermarket), remaining service life, required parts and quantity, required tool, available stock and verdict.
Maintenance service is performed in work stages, with the correct tool in hand and within 2.5 m of the implement, from any side. The stages take longer than before (actual work, not a single click).
With the tool in hand and the implement in the service bay, the trigger can also start the service.
Replacing the bearing kit leaves the assembly properly lubricated: the lubrication interval is reset to zero.
More tolerant spare-parts supply zone.
On-screen prompt when approaching the workbench: what to do with the bench (position implement, open diagnosis, cancel service).
GREASE GUN & GREASE TUB
The grease tub now has a LID: it can be opened and closed with its own action, and remains in the state you left it. With the lid closed, the grease gun cannot load, and the screen tells you so.
New refilling system: aim at the tub opening, hold the trigger and grease is transferred gradually, with the amount shown on screen and the plunger rod coming out of the barrel in short pulls. The operation can be interrupted without losing the transferred amount.
Greasing action reworked: the lever now actually opens and closes on each pump, with sound.
On-screen prompts: refill available, refilling, lubricating, tub closed.
When grease runs out, in addition to the warning you can hear the dry-metal squeal while continuing to work without lubrication.
BREAKDOWNS
Field failure (Level 1) is now a real breakdown: it has a functional consequence, can be repaired in the field and generates its own work order, with low cost and short duration.
The consequence is always determined by the failed component, including critical failures.
Hydraulic leak (field or serious failure): the implement can keep working, but folding, lifting and lowering operate at one quarter speed, with hissing and a warning. Ruptured hydraulic system (critical): no pressure, no folding, lifting or tipping.
Progressive failure risk with wear, with no thresholds: a new part almost never fails, while a worn part is increasingly likely to fail.
Spare-part reliability recalibrated: aftermarket parts have a higher chance of having a manufacturing defect, while original parts can also fail, but much less often.
Each component has its own failure sound (metal breaking, bearing rattling, hose bursting, escaping air), while a critical failure adds a heavy impact sound and triggers the onboard warning.
The message tells you what failed, what you lost, and what you can do.
EMERGENCY REPAIR (TOOLBOX + TOOL)
No longer a single click: the toolbox must be placed next to the implement, the tool required by the failed component must be held in hand, and the repair takes about 12 seconds.
Emergency repair availability is determined by the component and failure type, not severity alone: wear parts and hydraulics can always be repaired; bearings and wheels can be repaired up to serious failure; the chassis can never be repaired in the field.
Operating margin depends on the component (2 to 4 hours). A second repair on the same failure lasts 60% as long, and there is no third repair.
With an active emergency repair, the workbench recognizes the outstanding repair: it opens the work order for the pending definitive repair, showing the correct component, budget and estimated time.
PURCHASE TERMINAL
The catalog shows the pictogram for the selected system and the delivery time matches the time shown in the purchase-order list (same calculation, same format).
On-screen prompt when approaching: open the supplier portal, orders in transit, or no workbench within range.
Interface sound when opening the catalog and diagnosis.
INTEGRATED GUIDE
New 17-step guide (Alt+H, rebindable) explaining every component, tool, breakdown and consequence, using the actual values from the mod.
INTERFACE & TEXT
Implement information panel always shows damage, with highlighted alerts for lubrication, breakdowns, provisional repairs and depleted parts.
Work order layout corrected (rows no longer overlap).
Terminology unified across all five languages (workbench, purchase terminal, emergency repair, definitive repair, maintenance service, purchase order).
German localization now includes correct accents.
V1.0.1.0 FIXES RETAINED
The game’s standard repair system does not apply to implements managed by the mod (clear warning shown to the player).
Working speed limits are respected by the tractor (the harrow no longer runs at 32 km/h), with additional limits from breakdowns / worn tires / emergency repairs also respected while towing.
With Agricultural Financial System installed, purchase orders use the available credit margin.
Compatible with savegames from 1.0.x: no new game required. Multiplayer and dedicated server supported.
Author: GN Realism

