Work For Your Neighbors V1.1




Work For Your Neighbors V1.1
Work on your neighbors’ fields using your own machinery and earn money for completing jobs.
The mod adds a Work for Your Neighbors tab to the ESC menu. Choose a type of work to display eligible fields, then select a field to view its crop, area, current condition and payment.
Your own fields and fields already reserved by standard contracts are excluded. Available work depends on the field’s condition, the crop calendar and the mission types supported by the game and map.
Features
Use your own equipment, seeds and consumables.
Use the standard AI helper where the equipment and job support it.
Follow the game’s crops and seasonal settings.
Track job progress in the menu.
Collect payment manually when the job reaches 100%.
For harvesting, fulfil the native contract delivery requirements at the assigned selling point.
Cancel a job without receiving payment.
Keep the game’s standard contract limits and deadlines.
Payment per hectare
Work
Payment
Plowing 20,000
Root crop harvesting, including required preparation 20,000
Sowing / planting 10,000
Stone picking 10,000
Fertilizing 5,000
Herbicide spraying / weeding 7,000
Cultivating / discing and other supported light work 7,000
Other crop harvesting 15,000
Payment is calculated from the field’s area. Consumables and helper costs are your responsibility and are not reimbursed separately.
Controls
Press ESC and open the Work for Your Neighbors tab.
Use the arrows beside the work selector to choose a job type. The field list updates automatically.
Click a field to select it.
Select START in the bottom bar to accept the job.
Select DECLINE to cancel the selected job or remove a failed job.
At 100%, select COLLECT YOUR MONEY to receive payment.
You can use the mouse or the keyboard shortcuts displayed beside the bottom-bar buttons. Shortcuts follow your game’s control bindings.
For Farming Simulator 25 on PC/Mac, single player. Designed to follow seasonal growth settings both enabled and disabled. Available jobs depend on map and game support.
Beta notice: This version is still being tested. The latest herbicide spraying and weeding changes require confirmation in-game. If a job fails, report the displayed message and provide your log.txt.
V1.1.0.0
Savegame Persistence
Active jobs are now preserved when saving and leaving the game.
Jobs continue correctly after loading the savegame again.
Completed jobs waiting for payment are also preserved.
Time Skip Support
Using time acceleration or skipping time no longer causes completed jobs or their payments to disappear.
Once a job is completed, the payment remains available until the player collects it.
Manual Payment Collection
Completed jobs can be paid manually through the mod.
Players can finish the work and collect their money later.
Available Jobs & My Jobs
Jobs are now separated into available work and accepted/active jobs.
The My Jobs section makes it easier to monitor current contracts and completed jobs waiting for payment.
Improved Job Categories
Jobs are organized into clearer categories such as Field Work, Crop Care, Harvest and Grass Work.
Expanded Contract Types
Support has been improved for plowing, cultivating, sowing, fertilizing, spraying, weeding, liming, stone removal, rolling, mulching and harvesting jobs.
Grass Work Improvements
Improved support for grass-related contracts.
Mowing, tedding and baling jobs are now included in the Work For Your Neighbors system.
Reputation System
Completing jobs increases your contractor reputation.
Higher reputation can provide a small payment bonus.
This gives players long-term progression when working for neighboring farms.
Statistics
The mod now tracks information such as completed jobs, hectares worked and money earned.
Multiplayer Support
The mod has been expanded for multiplayer use.
Important contract actions are handled through the server to improve synchronization between players.
Multi-Language Support
The menu and notifications have been expanded to support the languages available in Farming Simulator 25.
The interface follows the language selected in the game.
Improved User Interface
The contract menu has been reorganized to make finding, accepting and managing jobs easier.
Outdated technical/version text from the original interface has been cleaned up.
General Improvements
Improved contract handling and persistence.
Improved job filtering.
Improved payment handling.
Updated mod information and documentation.
Various fixes and quality-of-life improvements.
The Goal of the Update
The original version provided a simple way to work for neighboring farms. The new version develops that idea into a more complete agricultural contracting system.
Accept jobs from neighboring farms, complete different types of field work, build your reputation, track your progress and grow your contracting business over time.
Author: Oaca Robert

