Dairy Core v1.1


Dairy Core v1.1


V1.1.0.0
Added
With Soil & Fertilizer installed, harvested grain now feeds your dairy: organic harvests count toward the organic milk premium, and diseased grain in the farm’s feed gives your barns a mycotoxin penalty from the next day.
The farm office page in the Esc menu now explains a refused milk collection: for each barn it says when a scheduled collection was refused and why, and when the next one is due while a worker is assigned. This works for every player in multiplayer.
When Soil & Fertilizer reports the crop’s nutrient window for a feed field, the balanced-feed bonus needs all three nutrients inside or above that window.

Changed
The office milk sale charges a fixed handling fee per litre instead of a share of the market price, and a sale whose fee would meet or beat the price is refused before any milk leaves the tank. The setting is now a fee per 1,000 L; existing saves start at the new default.

Fixed
With Realistic Livestock 1.4, a barn’s herd health score counts one disease penalty per sick animal again; animals in the hidden early phase, recovered animals and leftover records no longer drag it down.
Multiplayer: the feed flush and other farm actions reach the server correctly, and a player who leaves no longer leaves a stale collection record behind.
The Dairy Help screen closes with Escape and Enter again.
Translations: the Esc pages, the dairy manager and the Field Guide fall back to English instead of showing raw text keys, the page legend shows a plain dot between page names (a stray “” is gone), and the mod’s description reads correctly in the mod manager in every language.

A per-barn dairy management layer for the Realistic Farming ecosystem. It tracks herd health, milk quality, spoilage timing, collection scheduling and dairy contracts, all riding the shared in-game economic clock (Time Guard).

In standard mode it reads the base game herd values; when Ritter’s Realistic Livestock is present it switches to a per-animal genetics
and health calculation. Contracts settle on the calendar, with the base game paying the income and Tax Mod keeping the audit line.

Every connection to another mod is optional. If a companion is not installed, that part simply sleeps and the rest keeps working. Zero Precision Farming. Install it alongside the core services and let it run.

Required mods
Realistic Livestock RM


Author: tisonK


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