Weeds After Plowing v1.0



Weeds After Plowing v1.0
Want plowing to feel more realistic without completely removing weed management from your fields?
Weeds After Plowing changes Farming Simulator 25 so weeds can still grow after planting a field that has been plowed.
In the base game, plowing prevents weeds from appearing after sowing. This mod removes that weed-blocking behavior while keeping the rest of the plowing system intact.
Features
Allows weeds to grow after sowing plowed fields
Keeps the normal plowed ground state and texture
Preserves periodic plowing behavior
Does not change crop growth
Does not change yield calculations
Keeps normal weeders, hoes, and herbicide working as intended
Uses FS25’s standard weed growth system
Lightweight script mod with no additional equipment required
How to Use
Install the mod and enable it when loading your save.
After that, simply farm normally:
1. Plow your field
2. Plant your crop
3. Advance through the normal growth cycle
4. Weeds can now emerge just like they would on cultivated or direct-drilled ground
No additional controls or configuration are required.
Important
This mod does not remove the benefits of plowing or change the field into a cultivated state.
It only removes the weed-blocking effect normally applied by plowing, allowing the game’s standard weed system to function afterward.
Compatibility
Designed for Farming Simulator 25.
The mod should work with normal base-game farming systems and Precision Farming, but compatibility with other mods that directly modify weed growth, sowing behavior, or field density maps cannot be guaranteed.
Multiplayer
The mod should be enabled by all players when used in multiplayer.
AI Assistance
AI tools were used to assist with the creation of the mod’s cover artwork and during development for troubleshooting, testing guidance, and bug fixing.
Final in-game testing and verification of the mod’s functionality were performed manually.
Author: Created by **KashAshGaming**.

