Learn to make mods for Farming Simulator 25

Learn to make mods for Farming Simulator 25

Are you still new to the world of modding: but looking to learn how to make a mod for Farming Simulator 25? In this article, we will give you a general guide on how to do it, as well as help you understand the basic requirements and needed tools.

Just remember: this guide is for beginner users only. We won’t do in-depth, explaining how to edit existing mods, and won’t go into more advanced tasks, such as creating a brand new map. This guide focuses on basic assets only.

It’s also worth noting that while making mods for Farming Simulator 25 is not overly complicated, it can be a pretty lengthy process. Patience is absolutely required.

We can’t tell for sure how long it will take until you become an FS25 modding master. There are plenty of factors, such as the previous skill you might have, the amount of work you’re willing to put in, and simply how good you are at learning new things. From what we’ve experienced, with a few hours of practice a week, it would take around half a year to become pretty skilled, in making mods that are fully ready for mainstream use. We’re talking about actual advanced machinery!

So yes, six months is a good chunk of time, but learning is a long-term process that brings a lot of good results after a while. And the more you know, the easier it is to get better. Everything pays off in the end!

3D models for Farming Simulator 25: The basics

3D modeling is the most important part in making FS25 mods. That makes sense: after all, each model in the game is three-dimensional.

For 3D modeling, there’s no better available mainstream tool than Blender. It’s free software that’s used for more than just Farming Simulator. In fact, if you’re looking to get into 3D modeling, learning Blender will be a massive career boost. It does take some time to get used to it, so stay patient and allow yourself to make mistakes. Take it one step at a time.

The Blender community is absolutely massive and there are plenty of online tutorials you can learn from, both in text and video form. You can learn Blender however you want and then practice by making FS25 mods. It’s good practice!

Blender also makes its own introductory tutorials, and they’re a good way to get to know the software. You’ll find they cover things such as:

  • Adding and removing objects
  • Selecting objects
  • General user interface tips
  • Model meshes
  • Editing meshes
  • Extrusion function
  • Loop cuts and edge loops

If some of these things sound confusing, don’t worry. There are plenty of ways to get yourself familiar with everything. If you want to focus on the things most important for making FS25 mods, look at the basic introduction and interface lessons, as well as modeling – because that’s what you’ll do.

How to start making mods for Farming Simulator 25?

Once you get comfortable with Blender, you need to get familiar with modding the simplest objects. We’re talking about something incredibly simple, like a bench or a stool. What matters is that there’s very little detail.

Keep realistic about the goals that you have. Whatever mod you make, it shouldn’t be complicated. As long as you finish your first basic mod, keep going a bit more complex, learning more and more along the way. You will see yourself improving in no time.

Here’s a Blender tutorial for Farming Simulator for you to check out:

Don’t forget to optimize your FS25 mods

Like any visual software, Blender requires quite a powerful computer. Stay aware of the limits of your PC, optimize your mods accordingly, and don’t work on a project too powerful for your hardware.

How to avoid lag when making Farming Simulator 25 mods?

Optimization of your hardware is very important. Trust us – if your computer is lagging when you make the mods, you will soon get frustrated, throwing all of your progress away. By optimizing the mods, you will reduce lag and performance issues.

FS25 mod makers usually have issues because they put way too much detail in the mods that they are making. This is why it’s crucial to keep them simple. While realism is the ultimate goal, it won’t pay off in the game. You can practice if your hardware allows it, but that’s about it.

Mod-making is about finding the right balance between the realistic finished product, your PC’s capabilities, and the game’s requirements. Once you get better, you should find that balance yourself.

What are the requirements for creating FS25 mods?

For the best example of top FS25 modeling, check out the GIANTS ModHub. There you’ll find plenty of mods that have been officially approved by the developers. This makes these mods the gold standard of what you should be aiming for, in both quality and optimization. It’s a good way to get an informed look.

For detailed guidelines on the specifics, check out the official ModHub guidelines. They’ll help you to ensure your mods work well within the game and function as they should. With the right mod, it can actually become popular between the players.

There’s one specific tool and a number you should be aiming for when making the mods. With a tool called Polycount, you can see how many triangles are in your mod. Each mod of FS25 is made up of thousands of them.

40000 triangles are 40000 polys. Here are the recommended guidelines on how many maximum polys should you aim for in each type of mod:

  • Recommended number for trailers: up to 60000 polys
  • Recommended number for harvesters: up to 150000 polys
  • Recommended number for attachments: up to 40000 polys
  • Recommended number for tractors: up to 100000 polys

Make sure to keep everything balanced

You might be looking to make your mods as beautiful and realistic as possible. However, balance is the most important part. The most detailed version of a simple tractor can potentially have a few million polys. Now imagine trying to run that in a game that works on 10-year-old hardware. You get it.

When making mods, focus on the most important parts, and don’t go overboard with detail. It will save a lot of your time, and be kinder to the gamers’ resources.

But you might find that some mods fit within the poly standards, yet still look almost photorealistic. How does that work? It’s all about the high and low poly mods.

High and low poly Farming Simulator 25 mods

There is a way how people to make incredibly detailed mods, yet manage to fit within the standards set by the game’s developers. You do so by making two different versions of the same mod. One is incredibly high poly, and the other is low poly. You will also require a regular map. Here’s what the process is like:

  • When making a mod, start with a high poly mod.
  • Then, use the high poly mod to make a low poly mod.
  • Create a normal map, and create an ambient occlusion map.

This way, when making a high poly mod, you don’t have to limit yourself. Simply make the mod you wish to make, with as much detail as you desire. Once the mod is added to the actual game, it will look very high quality, even though on the game itself, those details won’t actually exist. It’s a smart workaround!

The process might sound complicated at first, but once you do a mod or two like this, you can really enter the big leagues and start making some photorealistic looking mods.

Farming Simulator 25 mod making process: the conclusion

Making high poly FS25 mods is a complicated process that requires understanding the game’s internal system and learning Blender. Luckily, there’s a lot of help online that can aid you at becoming better. Serious pros like Chris Plush from CG Masters make a lot of great content, which you should check out.

You don’t need to go specific and start looking for FS25 mod making tutorials. The system behind mod making is similar to previous games, and there’s a lot more to check out.

You will be ready to make professional mods when you can match MJ Modding at making the most basic models – like a simple Shed. See his videos and challenge yourself.

Using i3dexport to use Giants Editor

If you wish to showcase your mods to the wide Farming Simulator community, you will need to export the mods to the Giants Editor. See the video right here to understand how to do it:

Once you’re completely done with your first FS25 mod project, simply add the textures, and send it for approval to the editor. This is a topic we cover in a different article. Good luck with making your new mods!

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